Original title: Sports Golden Week Ⅶ丨Can't get used to it but can't get rid of it? ESports is so capricious
Data map: WE team players in the game. On the same day, the 2019 NEST National E-sports Competition (League of Legends) Summer Finals was held in Guiyang, Guizhou. In the first match, the BLG team defeated the WE team 2:0. Photo by China News Agency reporter Qu Honglun
Chinanews client, Beijing, October 7th (Wang Hao) As the National Day and Mid-Autumn Festival is about to end, looking back at the hottest sporting events of this holiday, many people may occasionally mention the "League of Legends Global Finals (S10)".
Even if many people still hold a wait-and-see attitude, or even "cannot understand" e-sports, it is undeniable that e-sports has already had a large audience group, and the development of the e-sports industry and its affiliated culture, It consolidates the role of this industry in social development at a higher level.
The new crown pneumonia epidemic that swept the world this year disrupted the original rhythm of the world, and sports bear the brunt. The postponement of the Olympic Games, the suspension of a large number of events, the empty games have become the norm, and many clubs have fallen into a crisis of survival. This is definitely a disastrous year for the world sports world.
E-sports is naturally inevitably affected. In China alone, hundreds of offline e-sports events were affected in the first half of the year. But compared to traditional events, e-sports is less dependent on venues. As long as there are equipment and guaranteed internet speed, it can be played anywhere.